Pages

Monday, June 03, 2013

Pitch: [Landfall]

PLSE Games
Design Concept
Ryan Sandvik

[Landfall]
PC, XBLA
Target Audience: Teens
Rating: T

Game Summary: The year is 2163 and humans are just developing interstellar space travel. Warp drive technology in combination with a prototype wormhole ring allow such journeys to be possible. Due to technological limitations the United Earth Federation (UEF) has selected a brave soul to plunge into deep space and research the unknown parts of the universe. You are launched into space and due to a miscalculation are sent much further than anticipated, arriving near a cluster of undiscovered planets. Unable to return with the fuel you have you are forced to land on one of the planets and scavenge.

Game Outline: [Space] is a 2D game rendered using 3D assets either in isometric or the classic side-scroller format. You play as the sole human on the planets or anywhere in the near cosmic vicinity. Find fuel by solving puzzles on the planets and fighting the natives. Get back to Earth at all costs.

Unique Selling Points:

  • Space!
  • Travel between planets in the solar system (at the cost of fuel), discover more, find more fuel. Each planet acts as a different setting.
  • Defeat world bosses who are cool and different.
  • Puzzles and action!
  • 3D assets used in to create a 2D game has a lot of potential to look modern and sleek without requiring major coding knowledge.
  • More serious atmosphere. Focused on the pure isolation and wonder of space.

No comments:

Post a Comment