PLSE Games

Blog for the developers of PLSE Games. Let's make something fun together.

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Sunday, June 23, 2013

Task #3: Filling in the Weaknesses (Due 6/30)

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Right now, each of our game pitches has a weakness: Landfall doesn't have a story yet. We don't know who the character is, or wha...
Saturday, June 08, 2013

Let's Look At: Unity Engine

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The possibility of creating a 3D game is back on the table! Hats off to the Unity Engine for being both free and powerful. Let's explor...
Monday, June 03, 2013

Task #2: Mood Boards (due 6/9)

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After a week of thinking, we had excellent pitches to critique at today's meeting. Out of the six concepts we discussed, there were two ...

Pitch: [Landfall]

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PLSE Games Design Concept Ryan Sandvik [Landfall] PC, XBLA Target Audience: Teens Rating: T Game Summary: The year is 21...
Sunday, June 02, 2013

Pitch: [Art Thief Game]

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[Art Thief Game] PC, XBox Live Arcade Target Audience: 13 - 19 Rating: E10 Game Summary: " Who says that crime doesn't pay? Th...

Pitch: [Untiled]

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XXXXXXXXXXXXXXXX PC and Xbox Target Audience: 12 - 23 M Rating: E10 Game Summary: Game Outline:   In this unique side scroller, pla...
Saturday, June 01, 2013

Pitch: Alim and the City of Brass

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Alim and the City of Brass Alternate Titles: Alim and the Five Genies; Alim: Realm of the Djinn PC, XBox Live Arcade or   iOS Target ...
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